

Frame 0 Time CodeĮnter a starting SMPTE time code for frame 0 in this input field if it is other than 00:00:00:00. Change this frame rate if you are working on film or another medium that has a frame rate different than video (30 fps).

If you had based a moving texture velocity so that it appeared to repeat every 30 frames, but your output was going to film (at the film rate of 24 frames per second), you would want to set this value to 24 so that the repeating nature of the pattern repeated properly. The Frames Per Second rate is specific to the calculation of texture velocities and other internal information that can be accessed by LightWave’s plugin architecture. You can select between Frame Number (the default), SMPTE Time Code (HH:MM:SS:FF, where HH is hours, MM is minutes, SS is seconds and FF is frames), Film Key Code, or Time in Seconds. The Frame Slider Label pop-up menu lets you choose a type of measurement on the frame slider, which is the ruler-like control on the main interface. With Double Click Bone Mode activated, bone mode is selected when a bone is double-clicked on. (Those of you with three-button mouses can always use the MMB.) The reason to turn this item off is to prevent accidental selection of other items while trying to move, rotate or scale your current item. When Left Mouse Button Item Select is active, you may click on an item with the LMB to select it in a viewport. When Parent in Place is active, an item will maintain a constant position, size, and orientation when it is parented or unparented.

This feature can be a nice time-saver when compositing still images or initial keyframes, but can be a detriment when changing a feature like a position, as a test to see if you like it.
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When you choose the input device, the default system drivers for the appropriate device are used. The Input Device pop-up menu lets you select either a Mouse or Tablet as the primary input device. Choose Edit > General Options to bring up the General Options Tab on the Preferences Panel.
