

It fires the unkillable goo from the 4th boss and projectiles akin to those of the Area 7 boss from Super C. Level 5 - Final Boss - The Alien Gate from Area 3 in the original Contra in purple color. Level 4 - Recolored, ripped off version of soldier robot from Dragon's Heaven, a Japanese OVA from 1988. Level 3 - An unnamed alien ship that fires a stream of Flame gun-ish bullets. It fires small alien bugs (exactly like the ones from Area 8 in the original Super C). Level 2 - A Gargoyle which stolen from Shadow of the Beast (Amiga version). A similar boss can be seen in Desert Storm, another game made by Waixing. It fires two projectiles identical to the Flame gun ones. Level 1 - An unnamed alien entity that vaguely resembles a clam. There is also an enemy ripped from Shatterhand, the only difference being its color. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. The shooting system is similar to Contra III, as your guns shoot rapidly by default however, the Machine gun and Flame gun can shoot faster by rapidly pressing the fire button.Īs is common with Waixing's earlier action games, many of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. The player cannot jump while running near edges and the gravity is lower, Mars-like. The control is mostly identical to NES Contra/ Super C, though with minor differences. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels. The latter also appears to be the most common power-up in the game. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The default weapon is the machine gun like in Contra III: The Alien Wars, the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in Super C. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The weapons are somewhat different in this game. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck.


The bosses are mostly aliens/robots, with the second boss being a gargoyle. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. This game is based off the Contra series, and has a total of 5 areas with varying themes. Note that the background is from Mighty Final Fight. Patrick, thank you.Area 1 of Super Contra 7. That said, it looks like that comments section was the time and place where Patrick turned me on to Sakimoto and Iwata’s work on Gauntlet IV. But man, Gilbert and Antista were insufferable dickwads on that episode. Speaking of which, given the chat at the end of the episode about the Golden Axe episode and Genesis bashing, I went back and checked the comments….Yup, that was me taking up half the freaking comments section, going to bat for the Genesis. It’s grown on me, especially the ending track, but even as a Sega nerd, I was all about SC3. I gotta say, I loved Super Contra 3 back in the day but I was not a huge fan of Hard Corp’s music. The game sucks, but the OST is considered by some to be the best. If folks here haven’t yet, you all need to go out and listen to the MSX2 version. Hey Brett and Patrick, another great episode! Gotta say, I loved hearing the arcade versions back to back with the NES versions.
